Compare commits
30 Commits
Patchy-Pat
...
pr/41
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BIN
game/audio/effects/spearYellVoice.wav
Normal file
BIN
game/audio/effects/tinnitus.wav
Normal file
@ -87,8 +87,7 @@ define gui.title_text_size = 75
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## The images used for the main and game menus.
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## The images used for the main and game menus.
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define gui.main_menu_background = "gui/main_menu.png"
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define gui.main_menu_background = "gui/main_menu.png"
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define gui.game_menu_background = "gui/game_menu.png"
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define gui.game_menu_background = "gui/game_menu.png"
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define gui.extras_submenu_background = "gui/overlay/extras_submenu.png"
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define gui.extras_submenu_panel = "gui/overlay/extras_submenu_panel.png"
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## Dialogue ####################################################################
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## Dialogue ####################################################################
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##
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##
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Before Width: | Height: | Size: 86 KiB |
Before Width: | Height: | Size: 215 KiB |
BIN
game/images/vfx/iris.png
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After Width: | Height: | Size: 24 KiB |
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game/images/vfx/pickicon.png
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After Width: | Height: | Size: 827 B |
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game/images/vfx/pickicon2.png
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After Width: | Height: | Size: 2.3 KiB |
3488
game/screens.rpy
@ -23,6 +23,8 @@ init python:
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picked = random.randint(0,length - 1)
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picked = random.randint(0,length - 1)
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fileName = files[picked]
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fileName = files[picked]
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renpy.show(fileName, at_list=[randPosition])
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renpy.show(fileName, at_list=[randPosition])
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# allows playing looped ambience alongside music
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renpy.music.register_channel("ambient","sfx",True,tight=True)
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#for issue #13 not finalized
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#for issue #13 not finalized
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#if persistent.scroll == True:
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#if persistent.scroll == True:
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# config.keymap['dismiss'].append('mousedown_5')
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# config.keymap['dismiss'].append('mousedown_5')
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@ -81,34 +83,67 @@ transform randPosition:
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# attribute guitar:
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# attribute guitar:
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# "guitar.webp"
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# "guitar.webp"
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# Click-to-continue icons / animations
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# TODO: these are sucky placeholders and need to be graced by an artfriend
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image ctc_end_marker:
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"pickicon2"
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xalign 0.5 yalign 0.98
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alpha 0
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linear 0.5 alpha 1
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linear 0.5 alpha 0
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repeat
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image ctc_mid_marker:
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"pickicon2"
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xalign 0.5 yalign 0.98
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alpha 0
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linear 0.5 alpha 1
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linear 0.5 alpha 0
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repeat
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# image ctc_end_marker:
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# "pickicon"
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# xalign 0.9 yalign 0.98
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# pause 0.5
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# xalign 0.92
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# pause 0.5
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# repeat
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# image ctc_mid_marker:
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# "pickicon"
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# xalign 0.9 yalign 0.98
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# pause 0.5
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# xalign 0.92
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# pause 0.5
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# repeat
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#Characters
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#Characters
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define A = Character ('Anon',color="#36E12D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-120,who_ypos=110) #Light Green
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define base = Character (ctc="ctc_end_marker", ctc_pause="ctc_mid_marker", ctc_timedpause=Null(), ctc_position="fixed") # try to remember some of the basics of CTC
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define F = Character ('Fang',color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
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define I = Character(kind=base) # for internal dialogue i.e narration. Required for CTC indicators working with Anon's thoughts
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define Lucy = Character ('Lucy',color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
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define A = Character ('Anon', base, color="#36E12D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-120,who_ypos=110) #Light Green
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define Ro = Character ('Rosa',color="#E12D36",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Red
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define F = Character ('Fang', base, color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
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define St = Character ('Stella',color="#E17E2D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #orang
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define Lucy = Character ('Lucy', base, color="#7E2DE1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Purple
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define N = Character ('Naomi',color="#2D36E1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Blue
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define Ro = Character ('Rosa', base, color="#E12D36",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Red
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define Nas = Character ('Naser',color="#501D5E",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Purple
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define St = Character ('Stella', base, color="#E17E2D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #orang
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define T = Character ('Trish',color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Maroon
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define N = Character ('Naomi', base, color="#2D36E1",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Blue
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define Attendant = Character ('Attendant',color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-155,who_ypos=111) #Maroon
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define Nas = Character ('Naser', base, color="#501D5E",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Purple
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define Sp = Character ('Spears',color="#7B8A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Yellow
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define T = Character ('Trish', base, color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Maroon
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define Re = Character ('Reed',color="#368A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
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define Attendant = Character ('Attendant', base, color="#8A0036",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-155,who_ypos=111) #Maroon
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define D = Character ('Driver',color="#098A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111)
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define Sp = Character ('Spears', base, color="#7B8A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Yellow
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define FM = Character ('Fangs Mom',color="#EA1A84",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
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define Re = Character ('Reed', base, color="#368A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
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define FD = Character ('Fangs Dad',color="#1A1CEA",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
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define D = Character ('Driver', base, color="#098A00",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111)
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define Tsuki = Character ('Mr. Tsuki',color="#CEAF23",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-150,who_ypos=111)
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define FM = Character ('Fangs Mom', base, color="#EA1A84",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
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define unknown = Character (' (???)',color="#000000",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define FD = Character ('Fangs Dad', base, color="#1A1CEA",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=108)
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define jingo = Character ('Mr. Jingo',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define Tsuki = Character ('Mr. Tsuki', base, color="#CEAF23",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-150,who_ypos=111)
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define MaitD = Character ('Maitre D',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define unknown = Character (' (???)', base, color="#000000",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define Moe = Character(' Moe',color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define jingo = Character ('Mr. Jingo', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define Vince = Character ('Vince',color="#3C770D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
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define MaitD = Character ('Maitre D', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define Waitress = Character ('Waitress',color="#C89B19",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-140,who_ypos=111) #Gold
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define Moe = Character(' Moe', base, color="#42C053",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define Vince = Character ('Vince', base, color="#3C770D",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-125,who_ypos=111) #Dark Green
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define Waitress = Character ('Waitress', base, color="#C89B19",window_background="gui/textbox.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-140,who_ypos=111) #Gold
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#long TB chars
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#long TB chars
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define AnonAndFang = Character(' Anon and Fang',color="34F313",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define AnonAndFang = Character(' Anon and Fang', base, color="34F313",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define SV = Character ('Street Vendor',color="#420046",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-145,who_ypos=110)
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define SV = Character ('Street Vendor', base, color="#420046",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-145,who_ypos=110)
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define carl = Character ('Mr. Carldewskii',color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define carl = Character ('Mr. Carldewskii', base, color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define Drf = Character (' Dr. Fernsworth',color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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define Drf = Character (' Dr. Fernsworth', base, color="#4963A5",window_background="gui/textbox_long.png",window_xoffset=120,window_yoffset=-79,what_xpos=245,what_ypos=125,who_xpos=-170,who_ypos=110)
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#Extra image translations
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#Extra image translations
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#siloettes
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#siloettes
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@ -116,6 +151,7 @@ image stellaSilo = im.Flip(im.MatrixColor("stella/stella neutral.png",im.matrix.
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image rosaSilo = im.MatrixColor("rosa/rosa neutral.png",im.matrix.brightness(-1))
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image rosaSilo = im.MatrixColor("rosa/rosa neutral.png",im.matrix.brightness(-1))
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image naomiSilo = im.MatrixColor("naomi/naomi neutral.png",im.matrix.brightness(-1))
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image naomiSilo = im.MatrixColor("naomi/naomi neutral.png",im.matrix.brightness(-1))
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image naserSilo = im.Flip(im.MatrixColor("naser/naser neutral.png",im.matrix.brightness(-1)), horizontal=True)
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image naserSilo = im.Flip(im.MatrixColor("naser/naser neutral.png",im.matrix.brightness(-1)), horizontal=True)
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image naserSiloShocked = im.Flip(im.MatrixColor("naser/naser shocked.png",im.matrix.brightness(-1)), horizontal=True)
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image fangSilo = im.MatrixColor("fang/basic set/fang neutral.png",im.matrix.brightness(-1))
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image fangSilo = im.MatrixColor("fang/basic set/fang neutral.png",im.matrix.brightness(-1))
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image fangAngrySilo = im.MatrixColor("fang/basic set/fang angry.png",im.matrix.brightness(-1))
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image fangAngrySilo = im.MatrixColor("fang/basic set/fang angry.png",im.matrix.brightness(-1))
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@ -265,6 +301,7 @@ image fang hiding flip = im.Flip("fang/emotive set/fang hiding.png", horizontal=
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#indignant flip
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#indignant flip
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image trish prom indignant flip = im.Flip("trish/trish prom indignant.png", horizontal=True)
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image trish prom indignant flip = im.Flip("trish/trish prom indignant.png", horizontal=True)
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image trish indignant flip = im.Flip("trish/trish indignant.png", horizontal=True)
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#surprised flip
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#surprised flip
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image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizontal=True)
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image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizontal=True)
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@ -285,20 +322,15 @@ image farnsworth flip = im.Flip("other/farnsworth.png", horizontal=True)
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image carldelewski flip = im.Flip("other/carldelewski.png", horizontal=True)
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image carldelewski flip = im.Flip("other/carldelewski.png", horizontal=True)
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image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True)
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image fangdad unimpressed flip = im.Flip("fangparents/fangdad unimpressed.png", horizontal=True)
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# vfx
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image black = "#000"
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image black = "#000"
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image dimmer_light = "#00000066"
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image dimmer_darker = "#00000088"
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#WAOH ITS THE TITLE SCREEN!!!!
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#WAOH ITS THE TITLE SCREEN!!!!
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label splashscreen:
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label splashscreen:
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$ persistent.splashtype = random.randint(0,2000 - 1)
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$ persistent.splashtype = random.randint(0,2000 - 1)
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$ renpy.movie_cutscene("images/intros/CaveManonProductions.webm")
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$ renpy.movie_cutscene("images/intros/CaveManonProductions.webm")
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if persistent.autoup:
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python:
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UpdateCheck()
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if persistent.updateresult != "No new version is available":
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updater.update(persistent.updateWebServer, force=True)
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stop sound
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stop sound
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return
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return
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@ -1853,6 +1853,8 @@ label chapter_13D:
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"Curled up around my pillow, suckling on her thumb."
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"Curled up around my pillow, suckling on her thumb."
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"And my present to her still hung around securely on her neck."
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"I go back to the scrapbook, enjoying the memories I’ve shared with my friends."
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"I go back to the scrapbook, enjoying the memories I’ve shared with my friends."
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"And to think I wanted to stay a loner when I first got here."
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"And to think I wanted to stay a loner when I first got here."
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||||||
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@ -502,7 +502,7 @@ label chapter_5:
|
|||||||
|
|
||||||
F "{i}Uuuuughhhhh…{/i}"
|
F "{i}Uuuuughhhhh…{/i}"
|
||||||
|
|
||||||
F "...Alright, whatever."
|
F "...Allright, whatever."
|
||||||
|
|
||||||
Ro "Go, go now! And no more tripping!"
|
Ro "Go, go now! And no more tripping!"
|
||||||
|
|
||||||
@ -2546,4 +2546,4 @@ label chapter_5:
|
|||||||
|
|
||||||
"..."
|
"..."
|
||||||
|
|
||||||
return
|
return
|
@ -2598,7 +2598,7 @@ label chapter_6:
|
|||||||
|
|
||||||
A "Like… Like her passion, Naser. She adores music. Adores {i}playing{/i} music."
|
A "Like… Like her passion, Naser. She adores music. Adores {i}playing{/i} music."
|
||||||
|
|
||||||
A "And she has these… moments where I can see the softer side of her."
|
A "And she has theses… moments where I can see the softer side of her."
|
||||||
|
|
||||||
"The pop of knuckles from Naser tells me I should rephrase that."
|
"The pop of knuckles from Naser tells me I should rephrase that."
|
||||||
|
|
||||||
@ -2685,4 +2685,4 @@ label chapter_6:
|
|||||||
|
|
||||||
"..."
|
"..."
|
||||||
|
|
||||||
return
|
return
|
@ -812,7 +812,7 @@ label chapter_7:
|
|||||||
|
|
||||||
"Rosa wanted to stay and help clean buuut…"
|
"Rosa wanted to stay and help clean buuut…"
|
||||||
|
|
||||||
Ro "{i}I am so sorry Stella! Come, I shall nurse you back at my home!{/i}"
|
"{i}Ro I am so sorry Stella! Come, I shall nurse you back at my home!{/i}"
|
||||||
|
|
||||||
"I’d feel more sorry for Stella but Rosa looked capable of helping her."
|
"I’d feel more sorry for Stella but Rosa looked capable of helping her."
|
||||||
|
|
||||||
|
12
game/utility.rpy
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
## Utility functions for game setup, debugging etc.
|
||||||
|
|
||||||
|
|
||||||
|
label initstats(anon=0, fang=0, trad=False):
|
||||||
|
# Sets various game-related global variables
|
||||||
|
# :param int anon: Anon's score
|
||||||
|
# :param int fang: Fang's score
|
||||||
|
# :param bool trad: Tradwife ending flag
|
||||||
|
$ anonscore = anon
|
||||||
|
$ fangscore = fang
|
||||||
|
$ tradwife = trad
|
||||||
|
return
|